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Note: This way is usable only for characters with default Unreal Engine proportions. Selection from compatible motion transfer profiles when importing target character. New features in Motion Transfer Profile:. button to auto determine orientation of target character. button to clear motion transfer profile. slight redesign of controls layout.
YOST Labs 3-Space Mocap Starter Bundle and Mocap Studio 2.0 Tutorial - Duration:.Ipi Mocap Studio 2 Keygen Videos - MetacafeOne of the world's largest video sites, serving the best videos, funniest movies and clips.ipi mocap studio 3iPi Motion Capture is a scalable markerless motion capture software tool that supports 1 or 2 Kinect cameras.
improved tipsB U G F I X E S:. Accuracy issue in math (near ). Results in minor short-term jitter of exported animation in some rear cases. Incorrect animation export for FBX models which have non-zero pre/post translation transformations for model node(s). Losing info about gyro sensors when opening project without a video.U N D E R T H E H O O D:. Checking that primary GPU is not software emulation and is not Microsoft Basic Render Driver. Suppress adding to MRU list of target characters if animation was opened using Open Animation menu item.ver.
Version 4.0.3.226 Sep 06, 2018N E W F E A T U R E S:. Using head and hand orientations set from motion controllers during Refine that allows to improve tracking in some cases.B U G F I X E S:. Crash in tracking after deletion of all animation within ROI. Occasional tracking failures if tracking is applied to new project without saving it.
Occasional incorrect hands orientations after tracking or jitter removal if motion controllers data were applied.U N D E R T H E H O O D:. Better tracking of complex legs or arms poses in some cases.ver. Version 3.6.4.220 Jun 17, 2017N E W F E A T U R E S:. Export Options dialog is now shown for any file format after a destination file is selected. Recenter coordinates on character and Export T-pose in the first frame options moved to this dialog (they affect exported animation only). Tip: In case of problems with the new algorithm, you can revert to using the old algorithm.
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- IPi Recorder. IPi Recorder is a free software program provided by iPi Soft LLC for capturing, playing back and processing video records from multiple cameras and depth sensors. Captured records can be used for motion tracking in iPi Mocap Studio.
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Tip: If you use 2 GPUs for tracking, you need to turn it off by unchecking second GPU via Help Manage GPU Usage menu. Improvements in animation export. New control on Export tab to rotate imported characters into proper orientation.
This is useful for many popular characters, including standard Unreal Engine character. The motion is now correctly transferred to imported characters with separate Root bone and Hips/Pelvis bone. You can map hips motion either to Root or to Hips/Pelvis. This is useful for game engine characters, including standard Unity 3D Engine and Unreal Engine characters.
Support for FBX format 7.5 (2016). Version 3.4.12.208 Oct 13, 2016N E W F E A T U R E S:. Increased speed of tracking operations. Maximum speed increase (up to 3-4 times) is achieved at high-performance video cards for projects recorded with 1 or 2 Kinect sensors. For 4 or more Sony PS3 Eye cameras speed gain is lower and can reach 10 – 50% depending on particular tracking options and hardware configuration. For slow video cards speed increase is substantially lower. For projects recorded with many cameras tracking speed can even be lower compared to previous version on particular hardware configurations.
You have the option to use the old tracking algorithm then (you can select this option in Advanced Tracking Settings section of the Tracking tab). For multiple GPU configuration the new algorithm will be used if number of cameras / sensors is not more than 4 (in this case only the primary GPU is used). In most cases this will still be faster than using multiple GPUs with the old tracking algorithm.
For more than 4 cameras the old algorithm on multiple GPUs will be used, as a faster option.ver. Version 3.3.9.205 Sep 15, 2016N E W F E A T U R E S:. Further increase of jitter removal speed.
Improved algorithm is 10-20% faster compared to the previous release. Speed increase depends on particular hardware (GPU and CPU).B U G F I X E S:. Biomech Add-on free trial activation did not work. Periodic Auto-Save did not work in jitter removal. Now the project is saved every 30 seconds.
Memory leaks in jitter removal. Crashed if timeline slider is clicked during jitter removal or tracking operation.U N D E R T H E H O O D:.
Improved responsiveness of user interface during jitter removal on computers with slow video cards.ver. Version 3.2.4.191 Aug 24, 2015N E W F E A T U R E S:. Improvements in pose editing tools:. Highlighting selectable objects (e.g. Version 3.2.3.190 Aug 08, 2015N E W F E A T U R E S:. Visual bone picker. Located in drop-down of the Select button in the top toolbar and on the Pose tab.B U G F I X E S:.
Performance degradation when using multiple GPUs in certain configurations. Sound controls are missing in the bottom toolbar for projects with audio data.
Calibration freezes under rare conditions. Application crash during calibration when applying to an action video by mistake in certain situations.U N D E R T H E H O O D:.
Improved background subtraction for records made with Kinect 2 sensors to keep more details.ver. Version 3.2.2.189 Jun 17, 2015N E W F E A T U R E S:.
Improved color picture quality for PlayStation Eye cameras and Kinect v1 depth sensors. Dropped support for DirectX 10 video cards.Previously many core operations like tracking were already unavailable for such cards.
Now program will not run at all.B U G F I X E S:. Incorrect marker detection during calibration on some records. Only AMD and Intel GPUs were affected.
Incorrect character rendering on Intel HD4xxx series and above.This issue may still occur on prolonged running of application. In this case restarting the application helps.U N D E R T H E H O O D:. Some optimizations in usage of graphic resources. Correct installation of older version over newer one.Previously uninstallation was required.ver.
Version 3.2.1.187 May 02, 2015N E W F E A T U R E S:. Substantial speed-up of marker detection during the calibration. (Up to 3 times depending on hardware and settings).B U G F I X E S:.
UI freezing when in the Pose Mismatch mode under certain conditions. Incorrect rendering of video frame on some video cards. Import of a target character with the same skeleton structure as the model in Mocap Studio results in error. Incorrect values displayed for occlusions percent in the calibration statistics.ver. Version 3.0.3.172 Jan 07, 2015N E W F E A T U R E S:.
Improved progress indication for some operations - for example, video export and data export in Biomech addon. Removed progress indication in the scene (the spinning 'wheel'). Scaling the actor's model relative to the floor when adjusting its height.B U G F I X E S:.
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App crash during the calibration of dual Kinect 2 configuration using a board. App crash during the export of point cloud from Kinect 2. App crash when trying to remove an entry from the list of MRU hand poses.ver. Version 3.0.0.166 Nov 03, 2014The first public release of.
If you're user of iPi Studio 2.x or iPi Studio 1.x then please visit article.N E W F E A T U R E S:. Support of new depth sensors:.
Improved calibration:. more reliable;. faster;. automatic ground detection;.
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calibration quality feedback. Improved tracking for arms and legs. Redesigned user interface. Comprehensive progress indicators. Improved user interface for animation export and motion transfer. More accurate center of mass calculation.
Tons of minor improvements and fixes.B R E A K I N G C H A N G E S:. New project file formats:,. V2 projects can be opened and stored to the new format.U N D E R T H E H O O D:. Migration to DirectX 11. Moving to Microsoft.Net 4.5.1 Platform. Using new installation and auto-update system instead of buggy ClickOnce technology.